Well, first thing after updating: bugfixing.
Read first, then ask, changing to .NET 4.5 fixed everything, why can’t it be always that easy.
The first version of our Tank clone is kind of operational, current features include the control of the player as well as dynamically generated terrain which is texured directly, which is also completely destructible.
There where a few obstacles like
up to 2 minutes loading time during the automatic texturation
just to list the worst.
Special thanks to Jared Counts for the idea of the destructible terrain which we ported to C#
destructible pixel terrain
Also thanks to Loktar for his algorithm to generate terrain which we also ported to C#.
terrain with midpoint displacement
Out site now support multiple languages